SHATTERN
Pitch video
Mission
21 wordsSHATTERN's mission is to design, engineer, and sell physical games that pull people out of their phones and into the moment.
Why this business is necessary
248 wordsSHATTERN is a consumer products company building high-intensity, face-to-face party games for young adults. The company exists to modernize a proven but underdeveloped niche within the $7B+ global party game market. While shock-based novelty games already generate millions in annual sales, most competitors rely on outdated design, weak branding, and traditional retail distribution. SHATTERN enters this space with sharper product insight, cleaner industrial design, and creator-led digital marketing. The core insight behind SHATTERN is that tension creates engagement. Instead of adding complexity, screens, or apps, the product strips gameplay down to a simultaneous memory duel with a built-in suspense window. The three-second pause before outcome drives adrenaline, uncertainty, and shared emotional reaction. This simplicity makes the product instantly understandable, highly replayable, and ideal for social settings. The founding team combines obsessive product iteration with technical execution. Prototypes are actively being developed with dedicated engineering support, and the company has formalized operations through an LLC structure. The execution path is clear: refine prototypes, complete safety and compliance testing, validate demand through crowdfunding, and scale through direct-to-consumer ecommerce and Amazon. Barriers to entry strengthen over time. Shock-based products require compliance navigation, liability management, and careful manufacturing partnerships, deterring casual copycats. SHATTERN is patent pending and trademark pending, as well as building a distinct brand identity to create long-term defensibility. The business model centers on high-margin physical products distributed online, supported by affiliate and creator-led marketing to reduce customer acquisition costs. Future expansion includes additional game modes and new product variations.